Here's the premise for the energizer: You have a set number of lands (6 in my case but you can scale up or down depending on students) and each land has a certain number of 'settlements' (road, settlement, city). You can make these up ahead of time, based on your class requirements. I'm going to have about 60 adults so I can make it a bit more difficult for a shorter time. Each Table will have a Catan Landscape Tile at it and a list of what items will be needed to ‘settle’ the table. I made large 'tiles' that will be taped to the tables with the listing of resources needed to settle it to shorten the time.
Land Tiles: Cities, Mountains, Forest, Hills, Fields, & Pasture |
Requirements Card posted at each table. I made large posters by splitting the image in half and printing each half on an 8.5x11 sheet, then taping them together. |
As each person enters they are given a stack of ‘material’ cards. They will need to find other people who have cards to combine to ‘settle’ the tables. All cards in a person’s hand must be used. Trading is allowed, not everyone will have equal quantities of resources.
Resources: Ore, Wheat, Brick, Wood, Wool |
For my game, I'll give the instructions and set people free for 15 minutes, walking around to help when someone gets confused. The point of my game is to get tables settled for a dinner we're having, but in a classroom setting you would obviously be able to expand to include discussions and research of what land degradation, development, deforestation, environmental science, natural resources, conservation, fires, water transpiration, human and animal waste, agriculture, machines, chemicals, and a host of other items would do to the land, the cost, the trading requirements, etc.
Using the actual Board Games and the rules can also give different ways to tackle these questions, lead to interesting debates, and allow teachers to tailor it to their particular subject matter. I taught Business Ed, which in Florida, includes Agriculture, Accounting, Marketing, Human Resources, Computers, and a host of other topics. I can see being able to include a game like this in many of them, simply by changing the focus: Supply Chain Management, Product or Housing Marketing, Trade Agreements, Geo-Politics, History, Economics, etc.
Land Requirements:
Location:
|
MOUNTAINS
|
||||
Settlements:
|
3
|
||||
Roads:
|
2
|
||||
Cities:
|
0
|
||||
Resources Needed:
|
Ore
|
Wheat
|
Brick
|
Wood
|
Wool
|
0
|
3
|
5
|
5
|
3
|
Location:
|
PASTURES
|
||||
Settlements:
|
2
|
||||
Roads:
|
4
|
||||
Cities:
|
1
|
||||
Resources Needed:
|
Ore
|
Wheat
|
Brick
|
Wood
|
Wool
|
3
|
5
|
6
|
6
|
2
|
Location:
|
HILLS
|
||||
Settlements:
|
3
|
||||
Roads:
|
4
|
||||
Cities:
|
0
|
||||
Resources Needed:
|
Ore
|
Wheat
|
Brick
|
Wood
|
Wool
|
0
|
3
|
7
|
7
|
3
|
Location:
|
FIELDS
|
||||
Settlements:
|
5
|
||||
Roads:
|
6
|
||||
Cities:
|
1
|
||||
Resources Needed:
|
Ore
|
Wheat
|
Brick
|
Wood
|
Wool
|
3
|
7
|
10
|
10
|
5
|
Location:
|
FORESTS
|
||||
Settlements:
|
2
|
||||
Roads:
|
2
|
||||
Cities:
|
0
|
||||
Resources Needed:
|
Ore
|
Wheat
|
Brick
|
Wood
|
Wool
|
0
|
2
|
4
|
4
|
2
|
Location:
|
CITIES
|
||||
Settlements:
|
4
|
||||
Roads:
|
10
|
||||
Cities:
|
5
|
||||
Resources Needed:
|
Ore
|
Wheat
|
Brick
|
Wood
|
Wool
|
15
|
14
|
14
|
14
|
4
|
Iello Games (most are just fun, but a few are educational)
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